Minggu, 30 November 2014

Clash Of Clans - Goblin


  • Summary
    • The Goblin's appearance is that of a small, green creature with large pointy ears, red eyes with green pupils and a red-tipped nose. Goblins wear brown pants and shoes. They also have a large sack, ostensibly for carrying resources stolen from your enemy.
    • The Goblin is the fastest ground unit in the game. Their first target is Resource Buildings, making them the ideal troop to deploy if your primary concern from a raid is collecting resources.
    • Goblins deal double damage to Resource Buildings (Gold MinesElixir Collectors and storages for each). This means that they deal more than twice as much damage as Barbarians and three times as much as Archers to these types of buildings. The trade-off is their relatively low health, which is higher than anArcher but lower than a Barbarian.
    • Because the nature of the character is to attack Resource Buildings first (ignoring all defenses) they can be vulnerable to attack and should not be deployed without another type of troop (such as the Giant or Barbarian) as a meat shield.

  • Offensive Strategy
    • Goblins are great for stealing resources. First, use Wall Breakers to clear a route to Storages andMines/Collectors. Then, use BarbariansGiants or any other higher-health units to distract Mortars andWizard Towers while the Goblins deplete the resources. Or you can simply destroy the splash-damage defenses first.
      • An alternative to Wall Breakers is the Jump Spell, which helps guide Goblins over the walls and directly into the riches inside, however this is much more expensive.
    • Like Archers, the Goblin's greatest weakness is splash-damaging structures (i.e. Wizard TowersMortars). Most Wizard Towers and Mortars can kill Goblins in one shot. To combat this, send in Goblins in waves rather than spawning them all at once. Alternatively, you could send in Giants and Barbarians and let them serve as distractions while the Goblins get the resources .
    • Another good strategy is to place a couple of Goblins after the defenses are destroyed to help clean up any remaining buildings before time runs out. Since they are fast, they can speed over to buildings far away from each other. And if there are resourses in the center, the Goblins will go right too it and ignore the other buildings.
    • Goblins are excellent at triggering Traps (especially Bombs), as their movement speed can allow them to get out of range before it detonates. This is especially helpful in the Single Player Campaign where there are often a large number of Bombs in predictable places.
    • You can also spawn goblin hordes, for their attack speed and power can destroy many buildings. When all resource buildings have been destroyed, they will attack anything.
    • Goblins can trigger Spring Traps without dying unless they stop on top of the Spring Trap.
    • Goblins are usually not viewed as a good troop for getting Trophies, however they can be useful in small amounts.
      • For example, if you are doing a revenge and you think your units might go to the sides instead of into the middle because of resource buildings outside the Walls, you can use 5 Goblins per resource building to clear the way for your troops so they go in the middle.
      • Also, Goblins can be useful at the end of attacks. If you didn't get to 50% and all your other troops died you may be able to use Goblins to destroy a few mines and collectors to get you over 50%.
  • Defensive Strategy
    • Although generally not viewed as the best defensive troop, Goblins are still useful as Clan Castle troops. As there are no resources to target, Goblins will attack the enemy very quickly compared to the other troops.
    • Goblins have the highest damage of any of the Tier 1 Troops and can engage the enemy units quickly due to their fast movement speed. They are particularly proficient at taking out small numbers of Giants on defense. 
    • When designing your base to defend against Goblins, it is useful to place your defenses strategically to cover all resource buildings. Most importantly, make sure your Wizard Towers and Mortars are within range, as otherwise Goblins will make short work of your Resources.

  • Upgrade Differences
    • At level 3, goblins gain light brown stripes on his bag.
    • At level 5, goblins gain a red Mohawk and his bag turns completely light brown.
    • At level 6, goblins gain a red leather cape and a golden necklace.

  • Trivia
    • Goblins are the main antagonist in the Single Player Campaign, despite the fact that you can train them as part of your army. Your own Goblins seem to have no compunction about attacking their NPC brethren.
    • Oddly, in the tutorial, the CPU Goblins ignore your Gold Mine and go straight to the Cannon.
    • When you tap on the Army Camp the Goblins stationed there all turn and look to their left for a brief moment.
    • Goblins and Minions are the fastest moving units.
    • You can have a maximum of 240 Goblins at one time in a complete set of fully upgraded Army Camps. This number increases to 275 if you include the 35 that can fit into a fully upgraded Clan Castle.
    • The Goblins from the Single Player Campaign look the same as the Goblin troop; however, they don't attack and immediately retreat into the Town Hall, in a similar fashion to the Villagers and Builders in players' bases.
    • While Goblins do carry a sack, any loot they steal goes straight to your storages just like it would when any other unit attacked a resource building. 
    • They are the only unit known to be faster than a Spring Trap. This does not mean they are the only troop that is not affected by the Spring Trap. Which means if there is a large group of Goblins running over the Spring Trap, the front Goblins will release the Spring Trap, run quickly over it, thus causing the Goblins in the back to be sprung by the Spring Trap.
    • Goblins will neither preferentially attack nor cause double damage to the Clan Castle and Town Hall even though both may contain loot. Similarly, although Builder's Huts are considered resource buildings, Goblins do not treat them as such and will ignore them until all other resource buildings are destroyed.
Preferred TargetAttack TypeHousing SpaceTraining TimeMovement SpeedAttack SpeedBarracks Level RequiredRange
Resources Damage(x2)Melee (Ground Only)130s321s30.4 tiles
LevelDamage per SecondDamage per Second onResourcesHitpointsTraining Cost ElixirResearch Cost ElixirLaboratory Level RequiredResearch Time
111222525N/AN/AN/A
21428304050,000112 hours
319383660250,00032 days
424484380750,00053 days
53264521002,250,00065 days
64284681504,500,000810 days

Clash Of Clans - Minion


  • Summary
    • The Minion is a fast, cheap and relatively weak, ranged flying unit. Its appearance is that of a gargoyle with large horns, stubby wings and large hands with sharp vicious claws that are covered in Dark Elixir.
    • It is made of Dark Elixir and is trained in the Dark Barracks.
    • The Minion's method of attack is spitting Dark Elixir.
    • Because it is a flying troop, it cannot be attacked by CannonsMortars, or X-Bows in Ground Mode but is extremely vulnerable to Air Defenses and Air Bombs.
    • Although out of all Dark Elixir Troops the Minion has the lowest health and does the least damage per second, it has the fastest training time and requires the least housing space. On a per housing space basis, the Minion has the highest DPS of all Dark Elixir Troops (and is fourth among all troops to the WizardGoblinand Balloon).
    • Seeking Air Mines do not target Minions, but regular Air Bombs do.

  • Defensive Strategy
    • It is really helpful to have an Air Bomb in case you are attacked by Minions. It's the biggest weak spot for a Minion, especially if the attacker has multiple Minions, as Air Bombs do splash damage and can wipe out an entire group at once. For this reason it is helpful to place the Air Bombs near storages/Town Hall.
    • Defend Air DefensesWizard TowersX-Bows, and Archer Towers well so the Minions don't have free rein.
    • Minions, although individually weak, are very powerful in large numbers.
    • Make sure to protect Archer Towers and Air Defenses with a Wizard Tower which does devastating splash damage to hordes of Minions.
    • If your attacker plans on deploying a large number of Minions, they will typically try to trigger your Air Bombsfirst with single Minions deployed at several points around your base (see Offensive Strategy). To counter this, make sure the trigger radius of each Air Bomb is at least behind the first row of defended buildings; this will help ensure that the single Minions will be destroyed by other defenses before they can trigger the Air Bombs.
    • Minions are useful in the Clan Castle as they can attack both ground and air units for a decent amount of damage, and can only be hit by DragonsArchersWizardsWitches and other Minions.
  • Offensive Strategy
    • It is extremely useful to carry a small number of Minions (10 or so) to pick off buildings that are defended by ground defenses only (MortarsCannonsX-Bows in Ground Mode).
    • Minions are relatively inexpensive and take up only 2 housing spaces, making them well suited to use in a group rush strategy.
    • Minions can be destroyed by a single Air Bomb; therefore a good strategy is to deploy them one at a time in different locations to set off the Air Bombs, and then follow up by deploying them en masse. Note that you cannot test for Seeking Air Mines in this manner, as these traps do not target Minions.
    • As is the case with all flying unitsArcher TowersWizard Towers and Air Defenses should be taken out before deploying Minions.
    • Using Giants as a distraction when using Minions to attack other buildings is a good idea since the Giants will attack the defensive buildings and keep them occupied while the Minions attack all the outside buildings achieving at least 50% damage.
      • Note that while Giants can be used to destroy an Air Defense, they will not occupy its attention while it is being attacked (it will still shoot at your Minions).
    • Like Balloons, Minions are exceptionally useful in the Single Player Campaign. You can simply destroy all of the Air DefensesArcher Towers and Wizard Towers, then deploy a single Minion. It will destroy every building. It takes a bit of patience, but it pays off at the end. With a Single Player Campaign, there is no time limit, so one unthreatened Minion will eventually destroy every building.
      • Important note: In many cases a single Minion will take enough time to destroy the remaining buildings that your game will time out due to inactivity, which will cause your attack to end prematurely and be unsuccessful (regardless of how many stars you had earned to that point). To prevent this from happening either deploy multiple Minions, move your screen around, tap in the red zone, or simply change the view every few moments by panning or zooming.
    • Minions can overpower Air Defenses as they only target one Minion at a time; but beware of Wizard Towerswhich can vaporize entire swarms of Minions.

  • Upgrade Differences
    • The Minion's appearance changes at levels 3, 5, and 6.
      • At level 3, the Minion's skin changes from light blue to royal blue, with its horns and forearms a slightly darker shade of blue.
      • At level 5, the Minion's skin turns gray, and its horns and forearms both turn black. The eyes also glow a ghostly white, making it resemble a fully-fledged gargoyle.
      • At level 6, the Minion's skin turn reddish purple. Its wings also turn into light coloured purple, similar to Level 2 Dragon.

  • Trivia
    • The Minion is a Dark Elixir Troop added in the 12 March 2013 upgrade.
    • Their appearance resembles that of a gargoyle.
    • In the Japanese language setting of the game, the Minion's name translates literally to "Gargoyle".
    • Blue particles can be seen when the spitted dark elixir hits the buildings.
    • You can have a maximum of 120 Minions at one time in a complete set of fully upgraded Army Camps. This number increases to 137 if you include the 17 that can fit into a fully upgraded Clan Castle.
    • Tapping on the Army Camp will make the Minion sneeze Dark Elixir.
    • The Minion is the fastest flying unit, and one of the fastest troops overall along with the Goblin.
    • The Minion is the only flying troop that is undetectable by the Seeking Air Mine.
    • As part of the 17 June 2013 update, the colors of the levels 1-2 Minion and the levels 3-4 Minion were swapped. Twister, a Supercell Community Forum moderator, has confirmed that this was an unintended change and was reverted on 24 June 2013.
    • The Minion is the first, and so far only, Dark Elixir Troop that can be upgraded to level 6 in the Laboratory.

Preferred TargetAttack TypeHousing SpaceTraining TimeMovement SpeedAttack SpeedDark Barracks Level RequiredRange
NoneGround & Air245s321s12.75 tiles
LevelDamage per SecondHitpointsTraining Cost Dark elixirResearch Cost Dark elixirLaboratory Level RequiredResearch Time
135556N/AN/AN/A
23860710,00055 days
34266820,00066 days
44672930,00067 days
550781040,000710 days
6548411100,000814 days

Jumat, 14 November 2014

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Jumat, 31 Oktober 2014

Clash Of Clans - Giant


  • Summary
    • Giants are large Troops capable of taking huge damage, but deal very little damage compared to the amount of housing space they require. They primarily target Defenses, so in a large group they can be very strong at crippling a village. Due to their high health, players usually deploy them first in order to protect the other weaker but more offensive troops from Defenses

  • Offensive Strategy
    • A good raiding strategy is to fill your Army Camp with Giants and Archers; together they can easily wipe out a base. Use the Giants to distract all the Defensive Towers while the Archers take everything down.
    • At the beginning of a Raid, send in several Giants closest to the Mortar(s)/Wizard Tower(s). As soon as the Mortar hits the Giants, send in the necessary number of Wall Breakers to help the Giants break through the walls. Once the Mortar(s) and Wizard Tower(s) are destroyed, you can send in swarms of lower hit point Troops such as Goblins and Archers.
    • Giants have a lot of health but are slow and have low attack power, so use them in groups.
    • Giants are weak against many defenses grouped together.
    • You can use Giants as a cheap meat shield while deploying other, higher damaging troops to destroy buildings.
    • Another strategy is to send many Giants with one or more Healers. Be wary of Air Defenses and other anti-air towers, however, as Healers are very weak and have many vulnerabilities. 
    • In general, Giants make better distracting troops than Barbarians due to their much higher health. Because of this they are less vulnerable to Mortar fire and other splash damage, and are much harder to kill.
  • Defensive Strategy
    • Giants can be especially susceptible to Spring Traps due to the predictable nature of their AI. Use this to your advantage and place strategic gaps in your Walls with defensive structures behind them, and fill the gaps with one or more Spring Traps.
    • Giants are reasonably good defensive Clan Castle Troops, as their high health means that multiple offensive units will have to be dispatched to deal with them (a Lightning Spell will not be sufficient). They will also take a relatively long time to kill, delaying the enemy attack. However, the problem with using giants as Clan Castle Troops is that when they come out to defend, they take up five spaces. This means that if the enemy has enough troops to one hit a giant, it will be more efficient to use five Barbarians, as the enemy troops will promptly have to reload. As such, it will take five times as long.

  • Upgrade Differences
  • Giants receive a major graphical change at level 6.
    • A level 1 and 2, the Giant wears a brown tunic with a red belt and copper buckle around his waist. He otherwise has no accessories.
    • At level 3, the Giant gains dark metal cuffs around his arms and metal knuckles on his hands.
    • At level 5, the Giant exchanges the dark metal cuffs and knuckles for golden ones.
    • At level 6, the Giant upgrades his cuffs and knuckles to black metal. He also grows a long, thick red beard and dons a black leather cape.

  • Trivia
    • When you tap the Army Camp the Giants all pump their fists in and out from their chests a few times, similar to humans cracking their knuckles.
    • In game if you closely look at the Giants when they're pumping their fists you can see that they have no eyes.
    • You can have a maximum of 48 Giants at one time in a complete set of fully upgraded Army Camps. This number increases to 55 if you include the 7 that can fit into a fully upgraded Clan Castle.
    • The Giant's low damage is visually seen by the attacks with their bare fists.
    • With the exception of the Golem, the Giant has the lowest damage per housing space (8.6 DPS per housing space at level 6, just above the level 1 Archer and Barbarian at 7.0 and 8.0 respectively ).
    • The Giant's main Barracks image changed substantially as part of the "Witch" update (29 July 2013). However, this change did not affect the look of the in-game unit; when viewed in Army Camps or in battle, the Giant still has the same look as it did prior to the update.
    • When the Giant attacks a building, a puff of smoke rises from the target.
Preferred TargetAttack TypeHousing SpaceTraining TimeMovement SpeedAttack SpeedBarracks Level RequiredRange
DefensesMelee (Ground Only)52m122s41 tile
LevelDamage per SecondDamage per AttackHitpointsTraining Cost ElixirResearch Cost ElixirLaboratory Level RequiredResearch Time
11122300500N/AN/AN/A
214283601,000100,00021 day
319384301,500250,00042 days
424485202,000750,00053 days
531626702,5002,250,00065 days
643869403,0006,000,000710 days